# Optimization and other features

# Optimize training for faster development

By default, the NLU and all stories are trained when you click on Train everything on the right side of the header in Botfront. Depending on the policies you are using and the number of stories, training can take a significant amount of time. To help you iterate faster on subsets of your dialogue, you may focus on one or multiple story group to train the NLU and just the stories they contain.

You may click on the focus (eye) icon which appears when you hover besides story group names. Please note that the blue Train everything button will change to a yellow Partial training button, and it will have a tooltip stating the number of stories that are going to be trained.

Story group hover

Story group focus

Story group focus

Partial training button

# Default Domain Management

An important part of developing and maintaining a Rasa virtual assistant is keeping domain files up to date. Thankfully, Botfront makes this easier by automatically parsing the contents of your stories and extracting the different actions, entities, slots, etc. referenced within.

However, it’s not always possible to infer everything that needs to go into the domain. For example, you might need to invoke a custom action, which in turn invokes another action, or makes use of a slot.

Default domain management

# Disambiguation user input

When your virtual assistant receives a user utterance, it calculates, for each intent in your domain, the confidence that the utterance is an instance of that intent. Sooner or later, your virtual assistant will be faced with utterances where none of the calculated confidences are particularly high.

It’s very often best to treat these cases separately, since it may mean that your virtual assistant does not understand, or is unsure. Within the Rasa framework, this is done using policies.

# Example usage

  - name: rasa_addons.core.policies.BotfrontDisambiguationPolicy
    fallback_trigger: 0.30
    disambiguation_trigger: '$0 < 2 * $1'
    deny_suggestions: 'deny_suggestions'
    n_suggestions: 3
      - ^chitchat\..*
      en: "Sorry, I'm not sure I understood. Did you mean..."
      fr: "J'ai mal compris. Voulez-vous dire..."
        en: "Lost password"
        fr: "Mot de passe perdu"
        en: "Login failed"
        fr: "Problème de connexion"
      en: "Something else"
      fr: "Autre chose"

# Parameters

Parameter What it does type
fallback_trigger if confidence of top-ranking intent is below this threshold, fallback is triggered. Fallback is an action that utters the template utter_fallback and returns to the previous conversation state. string
disambiguation_trigger e.g.: '$0 < 2 * $1'): if this expression holds, disambiguation is triggered. (If it has already been triggered on the previous turn, fallback is triggered instead.) Here this expression resolves to "the score of the top-ranking intent is below twice the score of the second-ranking intent". Disambiguation is an action that lets the user to choose from the top-ranking intents using a button prompt.

In addition, an 'Other' option is shown with payload defined in deny_suggestions param is shown. It is up to the conversation designer to implement a story to handle the continuation of this interaction.
deny_suggestions The intent associated in the payload for the 'Other' option. string
excluded_intents Any intent (exactly) matching one of these regular expressions will not be shown as a suggestion. string
disambiguation_title Localized disambiguation message title. object
intent_mappings localized representative button title for intents. If no title is defined for a given intent, the intent name is rendered instead. These titles support entity substitution: any entity name enclosed in curly brackets ({entity}) will be filled with entity information from the user utterance. object


The title for the 'Other' option is also defined here.

# Warnings and errors

The display of warnings and errors is a very useful part of the story editor. It guides you when you write your stories for them to work properly, and prevents training if there's an error that would affect the model and the chat experience.

When there is a warning or an error, it is flagged on the corresponding line, and also indicated on the story header. When you hover over the icon, you get a suggestive explanation to resolve the issue.

Warnings and errors cover a comprehensive list of possible situations, which are in line with Botfront updates.

# Organizing your stories in groups

Stories are grouped in story groups in order to keep them neat and tidy. You can create as many story groups as you want and rename them if necessary. When you delete the last story in a story group, the group is also deleted.

By selecting the Move icon as seen below, you may move any story to any story group.

Move story

# Renaming stories

Stories can be renamed on the story header.

Rename story

# Collapsing and expanding stories

In order to easily focus on one or a few stories, you can collapse or expand stories using the caret on the left of the story header.

# Special group: Intro stories

The Intro stories group contains the initial messages that would be sent to users when they start chatting with your bot. The starting payloads of those stories will be available in the bold menu at the top of the chat widget.

This allows to test different starting workflows, for example if you want the welcome message of your bot to be different on several pages of your website. Note that you will still have to implement that on your frontend. If you are using the Rasa Webchat widget you can do that by customizing the initPayload parameter.

The Intro stories group is created by default in every new project.